Tag: Rules

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  • Skills

    _*This will be the official skill list for the campaign, please discuss in the forums if you feel it needs something added or if something is redundant.*_ * [[Athletics]] * [[Blast]] * [[Burglary]] * [[Contacts]] * [[Deceive]] * [[Education]] * …

  • Game Creation

    _Star Wars_ is a great big universe, and we need to narrow down what our game is going to be like. The setting creation section of FATE Core rules starts on p17 and runs to p27, and covers the following steps: p. * Choose the setting * Choose the …

  • Character Creation

    In the rulebook, character creation starts on p29 and runs to p53. The basic process looks like this: # Create your high concept aspect # Create your trouble aspect # Go through the phase trio # Pick [[Skills | skills]] # Pick [[Stunts | stunts]] …

  • Stunts

    _*This will be the official stunts list for the campaign, and in it's current incarnation it is hardly comprehensive - so please discuss in the forums if you feel it needs something added or if something here is redundant.*_ ___ *Note:* The Stunts …

  • How Do I

    You can build any kind of character you like, as long as it fits into the game, as determined by the group. That said, there are some questions that I’ve anticipated and tried to answer below. You’ll see some patterns in the stuff below that you can, if …

  • Athletics

    The _*Athletics*_ skill represents your character’s general level of physical fitness, whether through training, natural gifts, or genre-specific means (like Force Alchemy or genetic alteration). It’s how good you are at moving your body. As such, it is …

  • Blast

    The counterpart to _[[Fight | Fight]], *Blast*_ is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn). Although it's used to shoot …

  • Burglary

    The _*Burglary*_ skill covers your character’s aptitude for stealing things and getting into places that are off-limits. In genres that rely on the use of a lot of technology, this skill also includes a proficiency in the related tech, allowing the …

  • Contacts

    _*Contacts*_ is the skill of knowing and making connections with people. It presumes proficiency with all means of networking available in the setting. [[File:506276 | class=media-item-align-left | FC_Overcome.jpg]] *Overcome:* You use _Contacts_ to …

  • Deceive

    _*Deceive*_ is the skill about lying to and misdirecting people. Knowing when to show your tell and when to conceal your hand is an important survival skill, and Sabacc strategy. Use _Deceive_ whenever you want to conceal your intentions or actions, …

  • The Force

    h3. _There is no emotion, there is peace._ _There is no ignorance, there is knowledge._ _There is no passion, there is serenity._ _There is no chaos, there is harmony._ _There is no death, there is the Force._ ___ Manifestations of the Force, …

  • Education

    The _*Education*_ skill is about knowledge gained from academia and/or a classical education. It includes essential skills required to navigate and utilize an education (such as library use), and a basic understanding of a variety of subjects: Art, …

  • Extras

    _*This will be the official extras list for the campaign. We will add to it as characters are created. Please discuss in the forums if you feel it needs something added or is redundant.*_ ___ *Extra: Lightsaber* * *Permission:* At least one …

  • Empathy

    _*Empathy*_ involves the understanding and ability to determine a beingʼs intentions and emotional state. Use _Empathy_ to discern the truth of a statement, know the emotional state of another and help them overcome social and mental difficulties. [[ …

  • Fight

    The galaxy is a dangerous place. Having some know-how in a fight can get you out of tight spots when you donʼt have a blaster handy. Use _*Fight*_ to defend yourself in close-quarters conflicts, (in other words, within the same zone), knock-out an …

  • Investigate

    Through concentrated effort and in-depth scrutiny you can find the truth in things. Security forces, Jedi and bounty hunters use _*Investigate*_ to examine evidence, gather useful information through interrogation and scour a planet for a fugitive. [[ …

  • Notice

    The _*Notice*_ skill represents a character’s overall perception, ability to pick out details at a glance, and other powers of observation. Usually, when you use _Notice,_ it’s very quick compared to [[Investigate | _Investigate,_]] so the kinds of …

  • Physique

    _*Physique*_ represents your physical conditioning and ability to apply power in a physical endeavor. This skill determines any extra stress boxes and consequences you may have. Use _Physique_ to resist extreme environments, outlast or overpower an …

  • Pilot

    This is the skill used to operate ground vehicles, submersibles, speeders and starships. _*Pilot*_ is the equivalent of [[Athletics | _Athletics_]] while in a vehicle. Use this skill to perform evasive maneuvers, plot a hyperspace course or win a pod- …

  • Provoke

    _*Provoke*_ is the skill about getting someone’s dander up and eliciting negative emotional response from them—fear, anger, shame, etc. It’s the “being a jerk” skill. To use _Provoke,_ you need some kind of justification. That could come entirely from …

  • Play a Force User

    h4. _So, you want to be a Jedi? A Sith? Some sort of weird alien Force Adept? You've come to the right place. Here's what you need to do:_ p. # Choose a high concept that indicates you are a Force user – _Jedi Knight in Hiding, Abandoned …

  • Play an Alien

    Species are unique lifeforms. They are generally divided into three classifications based on their level of sentience: sentient, semi-sentient, and non-sentient. There are over 20 million sentient species known to the galaxy. Sentient species are …

  • Will

    The _*Will*_ skill represents your character’s general level of mental fortitude, the same way that _Physique_ represents your physical fortitude. Use _Will_ to pit yourself against obstacles that require mental effort, resist confusion and defend …

  • Rapport

    The _*Rapport*_ skill is all about making positive connections to people and eliciting positive emotion. It’s the skill of being liked and trusted. [[File:506276 | class=media-item-align-left | FC_Overcome.jpg]] *Overcome:* Use _Rapport_ to charm or …

  • Resources

    _*Resources*_ describes your character’s general level of material wealth in the game world and ability to apply it. This might not always reflect cash on hand, given the different ways you can represent wealth in a particular setting—in a medieval game, …

  • Stealth

    The _*Stealth*_ skill allows you to avoid detection, both when hiding in place and trying to move about unseen. It pairs well with the _Burglary_ skill. [[File:506276 | class=media-item-align-left | FC_Overcome.jpg]] *Overcome:* You can use _Stealth_ …

  • Mechanics

    Sometimes things break. _*Mechanics*_ is the skill of working with all forms of machinery and electronics, to repair it or sabotage it. _Mechanics_ represents your practical ability to create, maintain, and repair things. Use _Mechanics_ to overcharge …

  • Basic Concepts

    _Things necessary to run a FATE Core game:_ # Players # Paper, character sheets, writing utensils, enthusiasm, etc. In other words, the usual effluvium. # Fate dice, at least four, preferably four per person. Fate dice are a special kind of six- …

  • The Dark Side

    h3. _Peace is a lie, there is only passion._ _Through passion, I gain strength._ _Through strength, I gain power._ _Through power, I gain victory._ _Through victory, my chains are broken._ _The Force shall free me._ ___ The dark side was seen …

  • Lightsaber Fighting Forms

    h4. *All of the following stunts require a [[Extras | _lightsaber_]] to be used. Characters who want to represent their form must purchase the _Basic Style_ stunt first, but after that can purchase any of the other stunts of that form as desired. A true …

  • Bothans

    [[File:510447 | class=media-item-align-right | Bothan.jpg]] Bothans are a short race of furry humanoids who on average stand between 1.5 meters to 1.6 meters in height. Bothans are covered in fur which ripples in response to their emotional state by …

  • Chiss

    [[File:510450 | class=media-item-align-right | 180x250px | chiss.jpg]] The Chiss are a near-Human species distinguished by their blue skin and glowing red eyes, which grow darker depending on the oxygen content of their surroundings. The more oxygen …

  • Devaronians

    [[File:510452 | class=media-item-align-right | devaronian.jpg]] Devaronians are a horned humanoid species from the world of Devaron in the Colonies, a planet of low mountains and deep valleys linked by thousands of rivers. It is believed that they are …

  • Duros

    [[File:510454 | class=media-item-align-right | Duros.jpg]] The Duros (Occasionally Durosians) are a humanoid species native to the planet Duro who were among the galaxy’s first space faring civilizations. Their homeworld is located on both the …

  • Gamorreans

    [[File:510455 | class=media-item-align-right | Gamorrean.jpg]] Gamorreans are porcine humanoids from the lush jungle Outer Rim planet of Gamorr where their technological level is equivalent to lower technology periods that Human civilizations …

  • Hutts

    [[File:510458 | class=media-item-align-right | hutts.jpg]] The Hutts are a sentient species of large gastropods with short arms, wide cavernous mouths and huge eyes, who control a large space empire in Hutt Space. The species is said to originally hail …

  • Miraluka

    [[File:510472 | class=media-item-align-right | 180x527px | miraluka.jpg]] The Miraluka were a Near-Human, Force-sensitive species that differed from Humans in that they lacked eyes, only retaining vestigial eye sockets and perceived the environment …

  • Mon Calamari

    [[File:510480 | class=media-item-align-right | MonCals.jpg]] On average, a member of the species stands between 1.3 to 1.8 meters tall and also smells of salt and the sea. They are a fish-like amphibious humanoid species with salmon-colored skin, webbed …

  • Rodians

    [[File:510494 | class=media-item-align-right | Rodian.jpg]] Rodians are a reptilian humanoid species native to Rodia in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their …

  • Trandoshan

    [[File:510501 | class=media-item-align-right | Trandoshan.jpg]] Trandoshans, or T’doshok in Dosh, are large, bipedal reptilian humanoids from the planet of Trandosha (or Dosha). They have sensitive eyes that could see into the infrared range and the …

  • Twi'lek

    [[File:510502 | class=media-item-align-right | twi_lek.jpg]] Twi’leks, sometimes referred to disparagingly as “Tail-heads”, are an omnivorous humanoid species originating from the planet Ryloth. They tend to eat cultivated molds, fungi, and rycrit meat. …

  • Wookie

    [[File:510504 | class=media-item-align-right | Wookie.jpg]] The Wookies, whose name for themselves translated to the People of the Trees, are a species of tall, hairy humanoids that are inhabitants of the planet Kashyyyk. A race of arboreal mammals, …

  • Load up on Cybernetics

    The easiest way to handle cyberware in a Fate game is with the existing tools. Want to be a cyborg? Tie an aspect or two to the fact that you’ve got some augmentations. Do your cyber-arms make you superhumanly strong? Make [[Physique | _Physique_]] or [[ …

  • Weapons and Armor

    Each weapon or armor type is given a rating, either as *Weapon:X* or *Armor:X*. That’s how many shifts of damage the weapon adds to an attack, and how many shifts of damage armor subtracts from an attack. Here’s how some common weapons and armor are rated …

  • Vehicles

    *Standard Vehicles* Common vehicles include ground transportation (ground cars, antigrav speeders), atmospheric flyers (cargo planes, swoop bikes, transporters), and spacecraft (freighters, starfighters, cruisers). You might get temporary access to a …

  • Droids

    Droids are important in the Star Wars movies so they need to be important in the game. Droids can be characters (PCs or NPCs). They are created like any other character with an aspect that includes their species (droid) and function (astromech droid, …