Tag: Skills

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  • Skills

    _*This will be the official skill list for the campaign, please discuss in the forums if you feel it needs something added or if something is redundant.*_ * [[Athletics]] * [[Blast]] * [[Burglary]] * [[Contacts]] * [[Deceive]] * [[Education]] * …

  • Athletics

    The _*Athletics*_ skill represents your character’s general level of physical fitness, whether through training, natural gifts, or genre-specific means (like Force Alchemy or genetic alteration). It’s how good you are at moving your body. As such, it is …

  • Blast

    The counterpart to _[[Fight | Fight]], *Blast*_ is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn). Although it's used to shoot …

  • Burglary

    The _*Burglary*_ skill covers your character’s aptitude for stealing things and getting into places that are off-limits. In genres that rely on the use of a lot of technology, this skill also includes a proficiency in the related tech, allowing the …

  • Contacts

    _*Contacts*_ is the skill of knowing and making connections with people. It presumes proficiency with all means of networking available in the setting. [[File:506276 | class=media-item-align-left | FC_Overcome.jpg]] *Overcome:* You use _Contacts_ to …

  • Deceive

    _*Deceive*_ is the skill about lying to and misdirecting people. Knowing when to show your tell and when to conceal your hand is an important survival skill, and Sabacc strategy. Use _Deceive_ whenever you want to conceal your intentions or actions, …

  • Education

    The _*Education*_ skill is about knowledge gained from academia and/or a classical education. It includes essential skills required to navigate and utilize an education (such as library use), and a basic understanding of a variety of subjects: Art, …

  • Empathy

    _*Empathy*_ involves the understanding and ability to determine a beingʼs intentions and emotional state. Use _Empathy_ to discern the truth of a statement, know the emotional state of another and help them overcome social and mental difficulties. [[ …

  • Fight

    The galaxy is a dangerous place. Having some know-how in a fight can get you out of tight spots when you donʼt have a blaster handy. Use _*Fight*_ to defend yourself in close-quarters conflicts, (in other words, within the same zone), knock-out an …

  • Investigate

    Through concentrated effort and in-depth scrutiny you can find the truth in things. Security forces, Jedi and bounty hunters use _*Investigate*_ to examine evidence, gather useful information through interrogation and scour a planet for a fugitive. [[ …

  • Notice

    The _*Notice*_ skill represents a character’s overall perception, ability to pick out details at a glance, and other powers of observation. Usually, when you use _Notice,_ it’s very quick compared to [[Investigate | _Investigate,_]] so the kinds of …

  • Physique

    _*Physique*_ represents your physical conditioning and ability to apply power in a physical endeavor. This skill determines any extra stress boxes and consequences you may have. Use _Physique_ to resist extreme environments, outlast or overpower an …

  • Pilot

    This is the skill used to operate ground vehicles, submersibles, speeders and starships. _*Pilot*_ is the equivalent of [[Athletics | _Athletics_]] while in a vehicle. Use this skill to perform evasive maneuvers, plot a hyperspace course or win a pod- …

  • Provoke

    _*Provoke*_ is the skill about getting someone’s dander up and eliciting negative emotional response from them—fear, anger, shame, etc. It’s the “being a jerk” skill. To use _Provoke,_ you need some kind of justification. That could come entirely from …

  • Will

    The _*Will*_ skill represents your character’s general level of mental fortitude, the same way that _Physique_ represents your physical fortitude. Use _Will_ to pit yourself against obstacles that require mental effort, resist confusion and defend …

  • Rapport

    The _*Rapport*_ skill is all about making positive connections to people and eliciting positive emotion. It’s the skill of being liked and trusted. [[File:506276 | class=media-item-align-left | FC_Overcome.jpg]] *Overcome:* Use _Rapport_ to charm or …

  • Resources

    _*Resources*_ describes your character’s general level of material wealth in the game world and ability to apply it. This might not always reflect cash on hand, given the different ways you can represent wealth in a particular setting—in a medieval game, …

  • Stealth

    The _*Stealth*_ skill allows you to avoid detection, both when hiding in place and trying to move about unseen. It pairs well with the _Burglary_ skill. [[File:506276 | class=media-item-align-left | FC_Overcome.jpg]] *Overcome:* You can use _Stealth_ …

  • Mechanics

    Sometimes things break. _*Mechanics*_ is the skill of working with all forms of machinery and electronics, to repair it or sabotage it. _Mechanics_ represents your practical ability to create, maintain, and repair things. Use _Mechanics_ to overcharge …